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Following Red Eye
You call Jeremy Woo on your cell as you drive.
"Don't intercept him," Woo says. He has you on speakerphone. You can hear others entering his office. "We can't risk it."
"Fine by me," you say.
"He's going into New York City," Tim Pope says. Pope is the director of Primatech Executive Service's Command Division. Ex-military, harsh but smart.
"Maya Herrera?" you say.
"Yes. Judging by what you turned up in London, she is the Kill Squad's next target. They're planting bombs in her apartment while she is out, so she can't use her ability against them. Red Eye is planning to ambush them there."
"What is Red Eye's obsession with the Kill Squad?" you ask. "All this over their assassination attempt?"
"No, we think they have history," Woo says. "We'll know when he's interrogated."
"What role does the girl play in this? Anna?" you ask.
"We're working on that, too," Woo says. "For now, assume that she is dangerous."
"She seemed drugged, back there," you say.
"Is that supposed to comfort me? Even Red Eye thinks she's dangerous. Stay away from her until we have an ID," Woo says.
"Fine," you say.
A new voice comes on the phone: female, all-business. Marie Dunn, head of PES's elite Operations unit. "Let us know when he picks a route into the city. We'll intercept him when he's close."
"Will do," you say.
Red Eye's tail lights gleam down the dark road. They remind you of his eyes. You shift uncomfortably.
He's sticking to side roads for now. This could be a long drive. You wish for coffee.
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