Grimm

TUESDAYS 10/9c

Grimm Guide

Check out the profiles tab for insight on the Grimm Creatures.

Cracher-Mortel

Posted by Grimm Guide
Posted May 14, 2013 at 06:48

A puffer fish-like Wesen with big eyes and a wide mouth, which is often curled into a malicious grin. A Cracher-Mortel has the ability to spit a thick green liquid from the mouth that can induce a death-like trance on its victims without actually killing them. Just before the Cracher-Mortel spits, its head expands like an inflated balloon causing sharp spikes to pop out. The state in which victims enter after the Cracher-Mortel's green spit touches them is something similar to Lazarus Syndrome.


KNOWN CREATURES:

Baron Samedi

Luisant-Pêcheur

Posted by Grimm Guide
Posted May 7, 2013 at 06:48

Otter-like creatures with the ability to swim for long periods of time under water. They are similar to Eisbibers but are typically less skittish. When Woged, the Luisant-Pêcheur displays its insulated underfur. An outer layer of hair protects that inner layer. This unique structure traps a layer of air and keeps them dry and warm while under water.


KNOWN CREATURES:

Anton Cole

Musai

Posted by Grimm Guide
Posted May 7, 2013 at 06:48

An Elfin-like Wesen with large, deep blue eyes that has the ability to unlock creative doors to those they get close to. The kiss of the Musai secretes a psychotropic substance and is known to be as euphoric and addictive as any narcotic known to man. Once a relationship has been established and sealed with a kiss, it always ends in madness, destruction and death. Van Gogh is one famous example of a tragic relationship between an artist and a Musai.


KNOWN CREATURES:

Zoe Sedgwick

Kiss of the Muse

Posted by Grimm Guide
Posted May 7, 2013 at 06:48

"Tell me O' Muse, from whatever source you may know them." - Homer's "The Odyssey"

Homer's epic poem "The Odyssey" follows Odysseus as he makes the lengthy journey back home after the fall of Troy. It is a piece of work that has withstood the test of time and has influenced storytellers for millennia.

Raub-Kondor

Posted by Grimm Guide
Posted April 30, 2013 at 06:48

A fierce, black-feathered bird of prey creature with steely blue eyes. Raub-Kondors are known to be one of the most dangerous hunters in the entire Wesen community. When Woged, they have the ability to see incredibly well at night through their steely blue eyes. The quality of their vision is comparable, if not superior, to military-grade night vision goggles. Additionally, Raub-Kondors are capable of turning their heads up to 270 degrees in either direction.

Glühenvolk

Posted by Grimm Guide
Posted April 30, 2013 at 06:48

A humanoid reptilian creature with glowing skin, this uniquely ancient Wesen species has roots that go all the way back to Africa. The gestating female consumes cow ovaries during pregnancy to prevent premature delivery of the child. They are believed to have been hunted into extinction for their skin's unique luminescent quality; they were highly coveted by collectors. Their existence was thought by many to be nothing more than a legend, and to see one was considered extremely good luck.

 

KNOWN CREATURES:
Vincent
Jocelyn

Endangered

Posted by Grimm Guide
Posted April 30, 2013 at 06:48

"They'll kill you, and I'll be here in the woods all alone and abandoned." - "Little Brother and Little Sister," Brothers Grimm

"Little Brother and Little Sister" follows the trials and tribulations of a motherless young brother and sister. Their cruel stepmother's behavior caused them to run away. The siblings traveled as far as they could without stopping, but eventually came to a forest in which they were finally forced to rest. Upon awakening, the brother noticed his crippling thirst, and they decided to set out in search of a spring to drink from. Little did they know, their wicked stepmother was a witch and had been following the siblings ever since they set out. She followed them to a spring, where the little sister noticed a strange noise coming from the spring: "Who drinks from me will a deer be. Who drinks from me will a deer be." It so happened that the stepmother placed a curse on all of the springs in the forest. The little sister warned her brother not to drink, but his thirst was too great. The second the water touched his lips he turned into a fawn. The two of them eventually found their way to an abandoned house where they lived for some time in peace, until one day they heard the sounds of horns and shouting throughout the forest. The King of the land was holding a great hunt within the forest. The little brother could barely contain his excitement and wished to go out and play in the forest with the hunters. After several days of this, the King came to know of this strange deer and also the young girl who kept watch over him. He was so taken with her grace and beauty that he asked her to be his wife. The young girl wholeheartedly agreed under the condition that the deer come with her. The King happily agreed, and the three of them lived for some time in great happiness. The day came where the girl, now the Queen, gave birth to a beautiful baby boy. All was well except for the evil stepmother who had gained word of the Queen's origins. She immediately hatched an evil plan against the Queen with hopes of replacing her with her own disfigured daughter. The two of them crept their way into the castle and managed to conjure up a sulfur hellfire, which suffocated the Queen. Then the stepmother was able to put her daughter in the Queen's place through a transformation spell. Yet every night, the Queen came back to care for her newborn baby and beautiful deer. The King began to suspect something was amiss and spoke directly to the Queen's apparition. Instantly, the Queen came back to life, and the evil stepmother and daughter where put to death. Upon the stepmother's death, the deer turned back into human form and the Queen, her brother and the King all lived happily ever after.

Volcanalis

Posted by Grimm Guide
Posted April 19, 2013 at 06:48

"The Demon came home, and he declared that the air was not clear. 'I smell the flesh of man.'" - "The Devil's Three Golden Hairs," Brothers Grimm

In the story, a boy was born with the mark of fortune upon him, and it was prophesized that he would marry the king's daughter some time in his 19th year. The King at the time happened to be traveling through the land and gained word of this youth and his prophesy. The King did not like it one bit and purchased the boy from his parents. He then cast the boy into the sea within a small box. But the box did not sink; it washed up on the shore and a childless Miller found the boy and took him for his own son. When the boy was 19, the King happened upon him again and learned that it was indeed the same baby boy he cast out into the sea long ago. So he asked the boy to deliver a sealed letter to his wife the queen. The letter stated that the boy was to be killed immediately upon his arrival. The boy quickly agreed to do the errand for the King and went on his way. Along the way he got lost in the forest, and a band of robbers happened upon him. They took from him the letter and opened it. Upon learning the boy's fate, the robbers grew pitiful of the boy and exchanged the letter for one that claimed the boy should marry the daughter of the King and Queen. In the morning, the boy woke up and found his way to the kingdom. When he arrived, he gave the letter to the Queen and was quickly married to the Princess. Shortly thereafter the King returned to the kingdom to find the boy not only alive but also married to his daughter. The King was furious and laid one final task upon the boy. He proclaimed that the boy could remain his son-in-law only if he could successfully bring back three golden hairs from the demon that was known to dwell in the black forest. The boy eagerly accepted his challenge and set off. Shortly thereafter, he returned with the three hairs and a massive amount of gold. The King was so impressed that he proclaimed the boy his heir, but the King, in his greed, inquired about the boy's gold and if he might claim some for himself. The boy sent the King on a quest for gold, but along the way, the King got trapped into becoming a ferryman for the rest of his days.